The dead trees obviously do a lot of the heavy lifting here, being as big as they are as well as being slanted inwards towards the house.
While creating this composition, I wanted it to almost feel like the player was a trick-or-treater during Halloween cautiously approaching a suspicious house. The backdrop of trees behind the house is quite dense, because I did not want the player to see the endless ocean water behind them (that would hurt the idea that this is a full forest). Not much foliage exists on the forest island, and this helps differentiate it from other islands that are abundantly populated with flowers and bushes. In total, this composition feels sparce, uncertain, and not super welcoming - and that’s on purpose.