Project Nasu

Project Nasu is an puzzle-action-platforming game that I worked on as part of a team of three in my first year of studies at DigiPen Institute of Technology.

On this project, my responsibilities were:

  • Creating all of the game’s 16 levels (one tutorial level and 15 main levels)

  • Working closely with teammates working on the character controller so that specific level elements were sized correctly to ensure a slowly building level of difficulty

  • Place collectible coins throughout each level for the player to collect that reveal the story’s “true ending”

Midnight Delivery

Midnight Delivery is a cozy life simulation game that I worked on as the Design Lead. In this game, the player takes the role of a witch who is tasked with brewing and delivering potions to the other residents of the Tongari Islands, the collection of islands that the game is set on. This allows the player to build their dream house, which was previously sold to them in the form of a cardboard-cutout facade.

On this project, my responsibilities were:

  • Creating the game world within a team of 5 level designers, environmental artists, and prop artists

  • Crafted intentional compositions and reveals within the game world using trees, cliffs, rocks, logs, bushes, and other naturally occurring elements in the world to engage the player

  • Overseeing and tracking the completion of tasks from the designers on the team using an online task tracking tool