Project Nasu

Project Nasu is an puzzle-action-platforming game that I worked on as part of a team of three in my first year of studies at DigiPen Institute of Technology.

On this project, my responsibilities were:

  • Creating all of the game’s 16 levels (one tutorial level and 15 main levels)

  • Working closely with teammates working on the character controller so that specific level elements were sized correctly to ensure a slowly building level of difficulty

  • Modified levels to accommodate 45 collectible coins throughout the game for the player to collect that reveal the story’s “true ending”

Each of the levels in Project Nasu follows an engagement that was carefully planned out before being created. In each level, I followed the Kishōtenketsu narrative structure, where each level has a setup, development, some kind of twist, and a resolution.