Project Nasu

Project Nasu is an puzzle-action-platforming game that I worked on as part of a team of three in my first year of studies at DigiPen Institute of Technology.

On this project, my responsibilities were:

  • Creating all of the game’s 16 levels (one tutorial level and 15 main levels)

  • Working closely with teammates working on the character controller so that specific level elements were sized correctly to ensure a slowly building level of difficulty

  • Modified levels to accommodate 45 collectible coins throughout the game for the player to collect that reveal the story’s “true ending”

Each of the levels in Project Nasu follows an engagement curve that was carefully planned out before being created.

In each level, I followed the Kishōtenketsu narrative structure, where each level has a setup, development, some kind of twist, and a resolution.

Main Mechanic:

  • Shooting one way propels Nasu the other way.

  • Shoot left to go right, shoot right to go left. Shoot down to jump, shoot up to fall faster.

  • Player can shoot two shots before touching the ground or grabbing a bullet bubble

  • Collecting a bullet bubble refills both available shots

Take a look at Level 6, which focuses on lasers as the primary obstacle. Through evolutions and expansions, each room provides similar but unique challenges for the player.

Here’s Level 8, which contains many expansive areas that require bullet bubbles to navigate. With spikes lining every surface, the player needs to stay focused throughout each challenge.

Level 11 requires the player to be comfortable staying in the air for a long time. One challenge requires the player to stall in the air for about 7 seconds before escaping the room.

And at last, Level 15. A gauntlet of ridiculous challenges that tests the player’s entire skillset. A spiked wall chases the player the entire time while every obstacle demands clinical execution to reach the exit.

So there you have it - a showcase of levels throughout Project Nasu that all use the Kishōtenketsu structure. Starting with a setup, the level develops its main idea further, twists the idea in a new way, and comes to a conclusion shortly afterwards - and 3 juicy Nasu coins to go with it.