Project Nasu

Project Nasu is an puzzle-action-platforming game that I worked on as part of a team of three in my first year of studies at DigiPen Institute of Technology.

On this project, my responsibilities were:

  • Creating all of the game’s 16 levels (one tutorial level and 15 main levels)

  • Working closely with teammates working on the character controller so that specific level elements were sized correctly to ensure a slowly building level of difficulty

  • Modified levels to accommodate 45 collectible coins throughout the game for the player to collect that reveal the story’s “true ending”

Each of the levels in Project Nasu follows an engagement that was carefully planned out before being created. In each level, I followed the Kishōtenketsu narrative structure, where each level has a setup, development, some kind of twist, and a resolution. 

Main Mechanic:

Shooting one way propels Nasu the other way.

Shoot left to go right, shoot right to go left. Shoot down to jump, shoot up to fall faster.

The player can shoot two shots before touching the ground or grabbing a bullet bubble. Landing on the ground or grabbing a bullet bubble refills both shots.

Take a look at Level 6, which again focuses on lasers as the primary type of obstacle. Through the use of evolutions and expansions, each room provides a similar but unique challenge for the player based around having and utilizing good timing.

Here’s Level 8, which contains many expansive areas that require plenty of bullet bubbles to navigate. With spikes lining the floors, walls, and ceilings, the player needs to stay focused through each room until their feet are flat on the floor.

Level 11 requires the player to be comfortable staying in the air for long stretches of time. One challenge even requires the player to stay airborne for a full 10 seconds before escaping the room.

And at last, Level 15. A gauntlet of ridiculous challenges that tests every facet of the player’s skillset. Complete with a moving spiked wall that chases the player the entire time, every obstacle in this level demands clinical execution to reach the end.